BeatScope

A social music map. See what people around you are listening to, find events nearby and make your profile your own.

My role
Founder · product design, UX/UI, project lead
Platforms
Mobile
Category
Projects
Links
App Store, beatscope.eu
Sign-in screen with Spotify and Apple Music buttonsMap of people nearby, one card showing what a user is listening toEvent cards over the map with host, time, participants and contact actions

Overview

BeatScope is a social music and event discovery app, live on the App Store. Instead of moving between event listings, social networks and messaging apps, people open one map. It shows who nearby is listening to what, which events are on, and how to reach the people and hosts behind them.

My role

BeatScope is my own product. I founded it and lead it: I defined what it does, designed the experience and the interface, planned how the product and its data are structured, and worked directly with the developer from the first screens to the App Store release.

The problem

Finding a party, a meetup or a concert means checking several apps. None of them show the live music context of a place: what the people around you are actually playing. BeatScope puts both on one map.

Design approach

  • The map is the home screen. People and events are two layers of the same map, switched with one control, so discovery never leaves the place you are looking at.
  • Sign-in is music-native. Logging in with Spotify or Apple Music is one tap, and it also gives the app the “currently listening” context that every card shows.
  • Cards instead of pages. A person or an event opens as a card over the map. Actions sit on the card itself: directions, call, email, website, social links, edit or delete.
  • Expression with an economy. BeatMarket sells profile styles and borders for an in-app currency (BeatNotes), with rarity labels from common to legendary, so profiles look different from each other.
  • Safety and privacy on the map. Blocking is part of the person card, and an incognito mode hides you from the map while you explore.
  • A visual language of its own. A dark map, saturated profile art, and 3D chrome objects in the product presentation.

Product structure

How the product is organised, as it appears in the shipped interface.

  1. Sign in

    Spotify or Apple Music

    • Music account connected
    • Profile created
  2. Map

    the home screen

    • People layer
    • Events layer
    • Draw on the map
    • Incognito mode
    • Sound of the City (in progress)
  3. Person card

    • Now playing
    • Social links
    • Block
  4. Event card

    • Details and host
    • Participants
    • Contact
    • Create event
  5. Profile

    • Edit profile
    • Customisation
    • My events
    • BeatPro
  6. BeatMarket

    • Styles
    • Borders
    • BeatNotes
    • BeatPro

Data structure

The main entities and their fields, read from what each screen shows.

User

  • name and avatar
  • profile style and border
  • BeatNotes balance
  • event tokens
  • member since
  • social links
  • now playing (Spotify / Apple Music)
  • location
  • visibility

Event

  • title
  • description
  • date and time
  • host
  • participants
  • location
  • phone / email / website

Market item

  • name
  • type (style, border, BeatNotes, BeatPro)
  • rarity
  • price in BeatNotes
  • owned / applied

Map drawing

  • strokes
  • colour
  • place
  • author

Block

  • user
  • blocked user

Working with the developer

I worked with the developer throughout: we agreed together how each card, layer and flow behaves, what data every screen needs and where it comes from, and the order features were built in. The map and events came first, then Spotify and Apple Music integration, user-created events, drawing on the map and the BeatMarket economy, before the iOS release. Sound of the City, an Android version and a move to AWS are planned next.

Key responsibilities

  • Product design: the product’s structure, features and overall experience.
  • UX/UI design: every screen and interaction, from sign-in to the market.
  • Project leadership: leading the project, planning and coordinating the work with the developer.
  • Information architecture: how the map, cards, profile and market relate to each other.
  • Database and data structure: organising users, events, market items and map content into tables and relationships.
  • Developer collaboration: discussing design decisions, functionality and implementation directly with the developer.

Screens

Sign-in screen with Spotify and Apple Music buttons
BeatLogin: one-tap sign-in with Spotify or Apple Music
Map of people nearby, one card showing what a user is listening to
BeatMap: the map shows who is listening to what, around you
Event cards over the map with host, time, participants and contact actions
BeatEvents: switch the map from people to events
Create event step two, setting the location on the map
BeatEvent Create: publish an event in a few steps
BeatMarket grid of profile styles and borders with rarity and prices
BeatMarket: styles and borders bought with BeatNotes
Profile with BeatNotes and event token balances and settings
BeatProfile: music identity, balances and customisation
Stacked user cards each showing the track they are playing
BeatMusic: discover music through people
User card with Instagram, TikTok, X and Discord links
BeatConnect: social links on the profile card
Drawing on the map with a colour palette
BeatGraffiti: draw directly on the map
Map entering incognito mode
BeatGhost: explore without being visible
User card with a block this user action
BeatBlock: blocking built into the card
Map with a generated city sound playing in a bar at the bottom
BeatAI (in progress): a generated sound of the city